cachinko
https://itch.io/jam/autumn-lisp-game-jam-2023
Drag from the launcher (red ball at the top) to shoot. Buy new balls from the shop. The goal is supposed to be to destroy the moving platform but I ran out of time to make it fun so I just made it really hard instead. sorry
Made with odoyle rules + pixijs + rapier, electric clojure for the UI
orbs are from https://opengameart.org/content/pixel-orbs
sfx is from jsfxr
Download
Download
src.zip 60 kB
Comments
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I bugged it! https://streamable.com/5n3rus the ball stays in the corner.
This was a fun game, I can't quite understand the score mechanics. It seems the strategy is to refresh a lot and buy cheap balls (there doesn't seem to be a use in buying more expensive balls if they have the same stats), and use the crit ball when you have a clear shot of the crit ball multiplier and there's big multipliers below.
I managed to get 3459 as a score, but this game feels like you need to grind a lot to finish it. Hitting the platform ball below is not easy!
If the refresh/crit multipliers spawn too close to the ceiling of the screen, it's really hard to get them. I think you could've made the ceiling a bit higher than the launcher in order for us to apply more power to certain angles in shots.
Thanks for playing my game :) I wanted to add mechanics, like relics in roguelikes, to turn those weird interactions you noticed unexpectedly interesting, but sadly I didn't have enough time (swapping from my keyboardio model 01 to glove80 halfway through did not help). I did manage to hit my main goal of getting a promising technical base working so I'll definitely try to build on it!